Play is becoming widely recognized as a creative work-mode. "Play is an altered state that allows the exploration of the possible." - Stuart Brown. Playful Development is a productive process of exploration resulting in a working solution.
Rather than traditional team-building exercises, Teams Building can strengthen existing teams (or identify weaknesses), foster cross-department collaboration, or just help you get to know your neighbors.
Innovation comes from a variety of sources, as does inspiration. A few possible triggers include getting your hands dirty, using both sides of your brain, and thinking out of your element.
Why should designers and engineers do hands-on projects together? To foster innovation and enhance design. We led a workshop at Adobe that was highlighted in the Business Section of the Sunday New York Times.
The 2008 XD Design/Build Prize was held as part of the Adobe Tech Summit, teaming engineers with designers to create a new collaborative experience. Gever's article describing the project was published in volume 14 of MAKE.
Created to empower kids to change the world, Tinkering School is the non-profit side of Gever and Julie's endeavors.
Wire Workshop (Making Fun) at Pop!Tech (2 hours)
Teams Building Tinker Challenge at Adobe Systems (day-long)
5-Minute Design Challenge at Maker Faire (15 minutes)
Make and Take Andon Lanterns at Maker Faire (15 minutes)
Design/Build Prize at Adobe Systems (1/2 day)
Software Design Cabal at Adobe Systems
Plerkshop (Play in Work) at Stanford University d.school
What Kids are Capable Of at TED
For more information:
or call us: 415-218-3237